A New Game From RE for Sale:
Castles

The Rules of the Game
There are two players or teams. At the beginning of each game, each castle is randomly assigned either team A, team B, or neutral. However, you won’t be able to tell which until you look inside the top of the castle. Neutral castles contain objects, marked either A or B. The first player or team to return all objects to their castles wins.


Alternate way to play: The game can be played sabotage-style, where players or teams can move objects belonging to the opposing team; or the game can be played the traditional way where you’re only allowed to touch objects belonging to your team. However, you’re only allowed to carry one object at a time so choose wisely.

An example of a starting set up. All red dots need to be moved into red circles and blue dots into blue circles. The first team to do so wins.



Castles the Boardgame
The boardgame functions slightly differently than the course. The castles in the boardgame move. The underside of each castle marks whether it is red (A), blue (B), or neutral.

The castles are shuffled and placed randomly at the beginning of each game. Each player takes turns viewing only one piece per turn and swapping it with any other piece on the board. The first player to move all of their castles into their territory wins.

The color-coded board shows the areas that belong to team red, team blue, and the neutral area in the middle. On a regular checkerboard, the two rows closet to the player is their territory and the two rows closest to the opposing player is the opponent’s territory. The row in the middle is neutral.

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Read about the concept behind castles:
Castles was created out of a desire to find new ways to engage with real estate. As a real estate company, we found that the industry was becoming stale. Castles combines the two main parts of real estate: land and buildings. The castles themselves rise as a testament to human engineering and the history of building structures as we have for thousands of years. At the same time evoking the wonder of a fairy tale.
The course has also been designed with physicality and rigour in mind, with each castle requiring you to scale the steps to reach the summit. When it comes to the boardgame, we stripped away all of the pieces that are problematic today. Keeping the checkerboard and castle that we might recognize from chess, gone are the king, queen, bishop, and pawn, as well as the horse which represents animal labor.
While there remain countries that are monarchies today, we believe the structure of a monarchist government, especially hereditary, is unethical, and we are proud to stand behind a game that moves culture in the right direction. In addition to monarchies, we stand against all forms of classism. We have removed the pawn with its connotations of inferiority. We also believe in avoiding religion which teaches that humans are inherently flawed and need to turn to a “god” to have value and a justified existence. We believe all people have the potential to have value without the need for any god or specific rituals that a religion may prescribe. Although castles have been associated with monarchies, many were built and inhabited by people who weren’t royalty, and thus the castle operates as a symbol of success but equality as well.

View more background on Castles here.

Purchase our gold Castles game board, available in 18 and 24 karats.